They are the mechanized infantry available in Armored & Mechanized decks. – Finland has two types of shock troops, the first of which are the Pansaarijääkäri (also coming in two variants). – ATGM teams from the mid-80’s include the PstOhj 82M (= Konkurs) & prototype PstOhj 94 (= Spike), the latter being the product of the profitable military cooperation between Israel & Finland. – Finland doesn’t have infantry ATGM in early game, thus is granted a FIST squad (aside from the particular case of the Nostoväki) in the form of the Raskassinkoryhmä, armed with 95 S 58-61 RCL, more commonly known as “ Musti“. – the 2-men MANPAD teams will take the form first of the ITO 78 (= Strela-2) and ITO 86M (= Igla-N), the latter being the naval version of the Igla with a bigger warhead. – the Jääkäri (coming in two variants) are the regular FDF riflemen, available in all decks but Marine. This, unlike other reserve units ingame which all are considered rifle squads, Finnish ones will be classified as FIST teams. In Wargame, they’ll come armed with WW2 leftovers M/39 rifle (= Soviet Mosin-Nagant) and the national trademark Lahti 20mm anti-tank rifle. – Finland maintains a strong reserve force to supplement the regular army in case of war, the Nostoväki. – and finally, the FDF will have a 5-men infantry command squad, named Komentojoukkue. – Finland will get a Mi-4 KOPA as a command helicopter. – the FDF fields two command MBTs: the classic T-55A KOPA and the T-72 KOPA. – regarding tracked vehicles, Finland relies on the BTR-50YVI & BMP-1K KOPA command variants of those respective APC & IFV. – as can be expected from Sisu Pasi‘s home country, the main wheeled armored command vehicle is the XA-180 KOPA. – the Finnish command jeep, is the antiquated GAZ-69 KOPA, ancestor to the usual UAZ-469! – the FDF also uses the ubiquitous Mi-8 as cargo helicopter, under the designation Mi-8P KPI. From 1985, it can also count on the heavier SA-150 KPI to haul more supplies. – Finland’s early cargo truck is the Terra 865BM KPI, a light amphibious truck. – as each and every country ingame, Finland will have a FOB, the only ingame building, to re-supply & repair friendly units. Yugoslavia having been described at length yesterday, it is Finland‘s turn today to have its full army list disclosed. Especially in earlier stages of the game you can use them to distract the enemy or snipe ranged units, but that use-case wears off later in the game when they become irrelevant.Īxe Thrower is a unit that only gets his full potential when the axe can penetrate the enemy both times, but that adds more RNG to it than it makes it strong.Double Nation Pack: Reds will be released on Thursday, December 1st, bringing a total of 186 new units for the Yugoslav & Finnish nations to Wargame: Red Dragon. AdvertisementsĪrctic Wolves are fast and have the ability to close the distance between you and an enemy effectively. Spear Throwers increase their damage with every attack, but if you expect them to snowball through enemy lines you’ll be disappointed as their HP is quite slow so the effect never really comes to the full potential. Snowman has area damage and the slow-down effect and especially in the earlier stages of Island War you will use them a lot – later, however, they are more fuse material. when getting his critical shot in at the right time or if you lack other ranged troops types), but overall hasn’t much HP and is quite vulnerable overall. Hunting Gunner has some cases where he can be useful (e.g. But their pitfall is that only works against airborne units so it can be good but scenarios for them to shine are more limited. They are not bad, but not good either.Įngulfing Dragon can be versatile, they deal area damage and can swallow an enemy to heal themselves. Troops in this tier can be useful but require certain conditions to be useful but have more flaws than benefits overall. The problem is at a time when he gets enough damage, it’s often too late to make a huge difference, that’s why I ranked him in B-Tier. But they are reaaaaaaaaally slow.īerserkers is really shining when below 50% HP when entering his rage mode and becoming immune to control effects. Giants can deal high damage and are a great pick in these situations if you need that. Sounds really powerful and they can also teleport a Shadow Assassin with them but lack in overall burst to rank them in a higher tier. Void Assassin targets the most dangerous enemy and teleports there and deals area damage on impact.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |